| Human Male Image Planes | |||||
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Gather a: FrontBody The size of the image from 3d.sk is roughly 1900 X 1900 pixels
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Gather a: SideBody The size of the image from 3d.sk is roughly 600 X 1900 pixels |
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Gather a: FrontHead The size of the image from 3d.sk is roughly 500 X 800 pixels |
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Gather a: SideHead The size of the image from 3d.sk is roughly 500 X 800 pixels |
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In photoshop: Open the images. Save the FrontBody as HiResBody.psd Extend the Canvas to the right the width of the SideBody Paste the side Body image to the right of the FrontBody Press Ctrl+r to show the rulers Drag Blue Guides out of the rulers to line up all the major places on
the body for the two views: Transform (Ctrl+t) the side view so that these points line up on both views.
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Create a new empty layer called "back": Paste an image of the back. Flip the back layer horizontally to anatomically match the front view. Edit>Transform>Flip Horizontal
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Adjust the opacity of the back layer to see through it. Transform (Ctrl+t) the back layer so that its outer edge matches the
outer edge of the front image as close as possible. Use the size of the head and the width of the chest as reference points. |
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To Warp one image to match another: Hide the Guides (Ctrl + ;) so the draw selection wont
stick to them
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Transform the selection (Ctrl+t) | ||||
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Press the little warp icon |
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Click and drag in different places inside the rectangle to warp and distort the image. Make small movements and be precise. Try not to affect the area where the warped peice fits back into the body to avoid cracks.
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When the edges of the anatomy are aligned confirm the warp by pressing Enter on the number pad of the keyboard.
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On the back Layer:
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Return the back layer to full Opacity | ||||
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Hide the back image layer. Show the guides again (Ctrl + ;) |
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Copy and paste the high resolution heads into HiResBody.psd
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Lower the opacity of the new head layers slightly. | ||||
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Transform (Ctrl+t) the pasted heads smaller so they match on top of the body images.(this is OK to make the heads smaller because the HiResBody.psd is a large file)
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Use layer masks to hide portions of the head layers that do not flow into the body. On the side view try to reveal as much of the neck as possible. | ||||
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Make a new empty layer at the top of all the layers called "heads" With the new heads layer active edit>Copy Merged (Ctrl + Shift + c) edit>Paste (Ctrl+v)
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Clear the current guides
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Drag a horizontal blue guide
to the base of the feet
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Use the horizantal single
pixel marquee tool
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Use the vertical single
pixel marquee tool
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Make a rectangular selection around the front head which has its top and bottom edges at the guides and is centered on the center guide. Use Select>Transform Selection to adjust the size of the selection. Pick the "heads" layer and copy the selection(Ctrl+c)
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Pick the Guides layer: Goto Edit>stroke and stroke 1px on the outside of the selection (this is a refrence rectangle for scaling the head image plane later in maya)
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Make a new file (Crtl+n)
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Paste the head in and save the file as HiResHead.psd
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Back on the HiResBody.psd: (if the selection needs widening right click in the selection and choose transform selection) Pick the "heads" layer and copy the selection(Ctrl+c) |
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Pick the Guides layer: Goto Edit>stroke and stroke 1px on the outside of the selection (this is a refrence rectangle for scaling the head image plane later in maya)
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Extend the canvas size of HiResHead.psd to the right and paste in the side head (Ctrl+v)
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Save HiResHead.psd, right click on the bar above the file and duplicate the document. This is done to prevent resizing the hires file and accidentally saving it at a smaller resolution.
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Resize the duplicate to 1024 px wide and save the file as HeadPlanes.jpg
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Back on the HiResBody.psd: Right click on the bar above the file and duplicate the document.
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Resize the duplicate to 1024 px wide Save the file as:
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On the
duplicate:
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Save the file as: BodyPlanes.002.jpg |
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In
photoshop: Align them with guides. Rotate or flip the images for the Right side of thebody. Save the images as .tiff or .tga or .jpg Use this numer notation: Hand.001.jpg
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![]() Hand.001.jpg |
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![]() Foot.001.jpg |
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click for larger image
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In
Maya: Make new cameras for: c.headFront e.handFront g.footSide |
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| Import each of the two images to the corresponding cameras and line them up. In the channel bar:
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Create
Layers namesbodyImages ,
headImages , handImages,footImages, Set these layers to Reference so to avoid picking them by mistake.
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When the hand, foot, and body images are loaded in in the attribute editor: Directly under the
image name field: Now, when the time slider is moved the the images will change from the top to botom image between frames 1 and 2. This only needs to
be checked on for:
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