Human Male Image Planes
       
       
 

 

Gather a:

FrontBody

The size of the image from 3d.sk is roughly

1900 X 1900 pixels

 

 

 

Gather a:

SideBody

The size of the image from 3d.sk is roughly

600 X 1900 pixels

 



 

Gather a:

FrontHead

The size of the image from 3d.sk is roughly

500 X 800 pixels

 

 

Gather a:

SideHead

The size of the image from 3d.sk is roughly

500 X 800 pixels

 
 

In photoshop:

Open the images.

Save the FrontBody as HiResBody.psd

Extend the Canvas to the right the width of the SideBody

Paste the side Body image to the right of the FrontBody

Press Ctrl+r to show the rulers

Drag Blue Guides out of the rulers to line up all the major places on the body for the two views:
top of the head
corner of eyes
bottom of nose
corner of mouth
bottom of chin
base if neck(where clavicle bones poke up)
bottom of nipples
top ridge of pelvis
where legs come together
top of kneecap
bottom of kneecap
ankles
bottom of feet

Transform (Ctrl+t) the side view so that these points line up on both views.

 

 

the underlying layers are darker to make the tutorial easier

 

 

Create a new empty layer called "back":

Paste an image of the back.

Flip the back layer horizontally to anatomically match the front view. Edit>Transform>Flip Horizontal

 

 

 

 

 

Adjust the opacity of the back layer to see through it.

Transform (Ctrl+t) the back layer so that its outer edge matches the outer edge of the front image as close as possible.
Hold shift to constrain porpotions while scaling.

Use the size of the head and the width of the chest as reference points.

 
 

To Warp one image to match another:

Hide the Guides (Ctrl + ;) so the draw selection wont stick to them
Make a draw selection around the body part on the layer to be moved.

 

 

 

 

  Transform the selection (Ctrl+t)
 

 

  Press the little warp icon in the tool bar.
 

 

 

Click and drag in different places inside the rectangle to warp and distort the image. Make small movements and be precise.

Try not to affect the area where the warped peice fits back into the body to avoid cracks.

 

 

 

 

When the edges of the anatomy are aligned confirm the warp by pressing Enter on the number pad of the keyboard.

 

 

 

 

On the back Layer:
Use the Warp technique to adjust:
the arms,
the legs,
the head,
the spine so it is aligned straight with the center guide:

 

 

 

  Return the back layer to full Opacity
 

 

 

Hide the back image layer.

Show the guides again (Ctrl + ;)

 

 

 

Copy and paste the high resolution heads into HiResBody.psd

 

 

 

  Lower the opacity of the new head layers slightly.
 

 

 

Transform (Ctrl+t) the pasted heads smaller so they match on top of the body images.(this is OK to make the heads smaller because the HiResBody.psd is a large file)

 

 

 

  Use layer masks to hide portions of the head layers that do not flow into the body. On the side view try to reveal as much of the neck as possible.
   

Make a new empty layer at the top of all the layers called "heads"

With the new heads layer active
Select All(Ctrl+a)

edit>Copy Merged (Ctrl + Shift + c)

edit>Paste (Ctrl+v)

 

 

 

 

Clear the current guides
Make a new empty layer at the top of all the layers called "Guides" and make it active

 

 

 

Drag a horizontal blue guide to the base of the feet
Drag a vertical blue guide to the center of the front body
Drag a horizontal blue guide to the base of the neck
Drag a horizontal blue guide to a space slightly above the head

 

 

 

 

Use the horizantal single pixel marquee tool to click the foot guide.


Goto Edit>stroke and stroke 1px on the center

 

 

 

 

Use the vertical single pixel marquee tool to click the center front guide.


Goto Edit>stroke and stroke 1px on the center

 

 

 

 

Make a rectangular selection around the front head which has its top and bottom edges at the guides and is centered on the center guide.

Use Select>Transform Selection to adjust the size of the selection.

Pick the "heads" layer and copy the selection(Ctrl+c)

 

 

 

 

Pick the Guides layer:

Goto Edit>stroke and stroke 1px on the outside of the selection

(this is a refrence rectangle for scaling the head image plane later in maya)

 

 

 

 

Make a new file (Crtl+n)
it will be the right size because of the previous copy

 

 

 

 

Paste the head in and save the file as HiResHead.psd

 

 

 

 

Back on the HiResBody.psd:
Drag the selection to the right over the side head. While dragging hold shift to constrain to the same height.

(if the selection needs widening right click in the selection and choose transform selection)

Pick the "heads" layer and copy the selection(Ctrl+c)

 

 

 

Pick the Guides layer:

Goto Edit>stroke and stroke 1px on the outside of the selection

(this is a refrence rectangle for scaling the head image plane later in maya)

 

 

 

 

Extend the canvas size of HiResHead.psd to the right and paste in the side head (Ctrl+v)

 

 

 

 

Save HiResHead.psd, right click on the bar above the file and duplicate the document.

This is done to prevent resizing the hires file and accidentally saving it at a smaller resolution.

 

 

 

 

 

Resize the duplicate to 1024 px wide and save the file as HeadPlanes.jpg

 

 

 

 

Back on the HiResBody.psd:
Save HiResBody.psd

Right click on the bar above the file and duplicate the document.

 

 

 

 

Resize the duplicate to 1024 px wide

Save the file as:
BodyPlanes.001.jpg

 

 

 

 

 

On the duplicate:
Drag the "back" layer above the "heads" layer but still below the guides layer.

 

 

 

 

  Save the file as:
BodyPlanes.002.jpg
 

 

 

In photoshop:
Gather front,top and side images of hands and feet to provide more detail when modeling these areas.

Align them with guides.

Rotate or flip the images for the Right side of thebody.

Save the images as .tiff or .tga or .jpg

Use this numer notation:

Hand.001.jpg
Hand.002.jpg
Foot.001.jpg

Foot.002.jpg

 

 
Hand.001.jpg
 

Hand.002.jpg

On the bottom hand Layer:
Use the Warp technique to adjust:
the fingers,
the thumb,
the palm

so that the outer edges of the top and bottom hands match

 
Foot.001.jpg

 

Foot.002.jpg
The side of the foot should be lined up with the top image vertically first to insure that the lengths match. Then rotate the side image as shown so that it will fit over top of the image planes in MAYA.
 

click for larger image

 

 

In Maya:
In the Front and Side view:

Make new cameras for:
a.bodyFront
b.bodySide

c.headFront
d.headSide

e.handFront
f.handTop

g.footSide
h.footTop

     

Import each of the two images to the corresponding cameras and line them up.

In the channel bar:
for each image plane, adjust:
CenterX, CenterY, CenterZ to move the planes around.
Width, Height to make the planes larger or smaller.

 

   

Create Layers namesbodyImages , headImages , handImages,footImages,

Select these cameras in the outliner and in the layer editor add:
bodyFront and bodySide to bodyImages
headFront and headSide to headImages
handFront and handTop to handImages
footSide and footTop to footImages

Set these layers to Reference so to avoid picking them by mistake.

 

   

When the hand, foot, and body images are loaded in in the attribute editor:

Directly under the image name field:
Check the box marked use Image sequence.

Now, when the time slider is moved the the images will change from the top to botom image between frames 1 and 2.

This only needs to be checked on for:
bodyFront
handTop
footTop

 

     


This is what it looks like with all the little imageplanes scaled and positioned.

 

     

Nurbs Male

Polygon Male